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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Harvey James
The Sengoku Legacy
913
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Posted - 2014.10.16 13:58:00 -
[1] - Quote
is there no rebalance of the WDFG ifself? 50% penalty to agility and sig radius and being unreppable .. is very harsh surely?? maybe reduce the power level of the bonuses in exchange for a reduced penalty?
again with a Moa hull not having drones .. its annoying now we have a great looking model too limit it too lame ships that also don't utilize the new drone bay.
Phobos .. change it to a different T2 manufacturer .. its railgun like bonuses with no drones don't really fit this ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Harvey James
The Sengoku Legacy
914
|
Posted - 2014.10.16 21:35:00 -
[2] - Quote
the devoter looks better than the zealot now ..
+ has drones + has 20% extra resists + more HP + more fittings + more speed and higher mass .. so plates slow it down less .. will prob be a little slower overall + only 15 more sig .. and depending if using AB or mwd there isn't much difference
something too look into fozzie .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Harvey James
The Sengoku Legacy
916
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Posted - 2014.10.17 09:36:00 -
[3] - Quote
Tau Cabalander wrote:CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle.
i think overheat should be applied instantly rather than having too wait for the cycle too end ... also the overheat button should be larger Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Harvey James
The Sengoku Legacy
920
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Posted - 2014.10.19 17:54:00 -
[4] - Quote
Faren Shalni wrote:Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)
The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.
You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances.
they need too make overheat apply instantly rather than next cycle which makes no sense anyway ... and maybe make it 1/2 rather than 1/3 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Harvey James
The Sengoku Legacy
923
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Posted - 2014.10.21 19:06:02 -
[5] - Quote
Fozzie any thought given too making HIC's WDFG (scripted) work in High Sec?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:06:07 -
[6] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
interesting to know .. perhaps we could have this information quite clearly on ship descriptions ... would be interested too know whether the other races manufacturers differ from the current descriptions which havent been updated in a long time and what you're view is of them all
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:10:02 -
[7] - Quote
sounds like the enyo needs some changes too match the roden shipyards new approach
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:32:00 -
[8] - Quote
CCP Fozzie wrote:Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones Take a look at the Enyo's bonuses. It is the archetype for the new Roden.
mm.. it still has only 4 lows the same as the ishkur .. which needs some refocusing of its bonuses
i would think switching the high for a low on the enyo might do it and a 10% tracking bonus
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
926
|
Posted - 2014.10.23 14:37:21 -
[9] - Quote
also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Harvey James
The Sengoku Legacy
926
|
Posted - 2014.10.23 14:41:12 -
[10] - Quote
Phoenix Jones wrote:The issue is weapons. Most people tend to fit dual bubbles, cloak/probe launcher, etc. we need to lead people away from this, and also make the heavy dictor have a defined role for people to consider.
I would do this in total: Remove 1 highslot from every dictor, and put it in the middle. Move the interdiction bubble item from being a highslot, to being a mid slot.
You now give people actual choices on how to fit the dictor. Yes you can fit a onyx and broadsword with a rediculous tank, but it wouldn't do much without its interdiction bubble.
People would be "tempted" to fit guns on these ships as the bubble is now a midslot. Choices between tank, cap boosters, sensor boosters would have to be made,
Do I fit more tank on an onyx or put a cap booster Do I fit a eccm, or a sensor booster, do I fit 2 bubbles, or do I fit propulsion, do I put stronger guns on it, fit an active tank, fit a scrambler or a web on it?
You give pilots choices by moving a highslot to a mid, and making the interdiction bubble a midslot item.
or make them 1 bubble per ship like the interdictors got.. perhaps give them double damage bonuses and allow a further utility slot
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
927
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Posted - 2014.10.23 22:33:41 -
[11] - Quote
after these changes the difference between HACS and HICS are very small ... they all have range bonuses high resists/tank ..
i think HAC's need a revisit too give them a stronger focus..
- more soloability perhaps is there only real difference atm
i would like too see HAC's be refocused for a more attack orientation .. like T2 attack cruisers based on mobility and leave the tanking role too the HIC's .. i would also like too see HIC's be allowed too use a scripted WDFG in high sec whilst being reppable
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
927
|
Posted - 2014.10.24 12:12:45 -
[12] - Quote
Arronicus wrote:Harvey James wrote:also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make .. Over 900 dps fit gila is far more expensive than an ishtar, and can only make good use of medium drones Worm is nice for pure drone damage, but the ishkur is more useful for burners and where more of a tank is concerned 2k dps rattlesnake fit isn't worth mentioning as it is not worth using. It's completely impractical, just like running missions in a 2k dps vindicator. Almost noone does it for good reason.
i get the 2k vindi .. too get 2k dps it probably sacrifices tank or is shield fit .. but the rattlesnake doesn't sacrifice anything
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
946
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Posted - 2014.11.09 15:22:12 -
[13] - Quote
its a shame you cant use the scripted WDFG's in HS .. wouldn't mind flying an onyx too its full power, being able too rep it aswell .. these would be great additions .. maybe nerf the range a little so maybe 30km max at lv5..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
954
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Posted - 2014.11.14 18:09:46 -
[14] - Quote
i still think its silly you cant use the scripted point in high sec .. and be reppable with the scripted version ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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